| Contents |
Description |
| Description |
BoSliders is an advanced tool for setting up a Jason Osipa style facial rig quickly and efficiently. The main theory behind boSliders is that connections should be made by hands-on selection of the blendshapes that will be used in the final facial rig, rather than selecting names from a very long list. Sliders are created by default without any specific type, meaning they are neither vertical, horizontal, or box sliders. This is because the type of slider is determined automatically by how you connect the slider. You'll find that this makes the creation of sliders much faster, more flexible, and very clean. |
| Installation |
Copy the boSliders.mel file to your maya scripts directory. |
| Creating Sliders | ||
After running boSliders in the script editor or command line, the Sliders window will appear:
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| Connecting Sliders | ||||
| • Before connecting a slider, you must make sure the slider is Active, and that the Sliders window is open. To set a slider as the Active slider, select it and hold the right mouse button, then choose the Set Active option from the marking menu. You will see it's name appear in the Active box of the Sliders window. • To make any basic connection, you will select the blendshape or channel box attribute that you want to connect to, and right click in the model panel. A marking menu will popup with an option for every direction. Selecting a direction will connect the blendshape/attribute to that direction of the active slider.
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| Disconnecting Sliders | ||
Coming soon... [explains break all connections, break direction connection] |
| Quick Connection Features | ||
Coming soon... [explains quick 4 edges, quick 2 horizontal, quick 2 vertical, quick 4 corners] |
| Modifying Slider Limits | ||
Coming soon... [explains expand/shrink/preset limits] |
| General Info |
Coming soon... |
| Contact Info |
Feel free to email me with any questions, comments, tips or requests! I'll be glad to see what I can do. |