After setting up a smear, the new node hierarchy is rather simple, but there are a few things you should know.
• When animating the mesh, you will be keying the vertices directly. In order to see the animation curves of all the vertices, you would need to select the shape node of the smear mesh you see in the camera. You can do this easily by selecting the mesh and pick walking down (hotkey: down arrow). If you use the Controls window, however, you won't have to worry about this, as keying the mesh will automatically display the curves in the graph editor (aka: automatically select the shape node).
• The lattice that influences the character is created at a default size, if your character is larger than default, you may notice stray vertices when using the smear mesh. You can easily fix this by changing the Smear Depth Scale. If you think your character may be outside of the lattice, or that the smear isn't behaving as expected, use the Smear Depth Guide to make sure your character is fully within the boundaries (see Settings for details on both attributes).
• Multiple smears on several different objects IS supported. As of now you'll want to hide any other smears that you aren't working on, but this will become automatic in future updates.
• boSmear 2.0 has been tested with Maya 2008. |